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Re: [Tads3] knowledge / 'seen' / npc knowledge base
- From: Adam Thornton <adam@xxxxxxx>
- Subject: Re: [Tads3] knowledge / 'seen' / npc knowledge base
- Date: 10 Sep 2003 13:07:43 -0500
- To: tads3@xxxxxxxxxxx
On Wed, 2003-09-10 at 12:10, Eric Eve wrote:
> One reason that springs to mind for distinguishing between known and seen
> might be in connexion with the hints system; for example a goal might become
> open on the PC's becoming aware of the existence of an item (known) and
> closed when the PC physically finds it (seen). I can also imagine situations
> where one might want to preserve this distinction in the isActive condition
> of TopicEntrys, where what the PC asks may be different if s/he has actually
> seen an object from what it would be if s/he had merely heard about about.
I think "known" also lets you more easily do abstract entities that are
not in fact objects with which PCs or NPCs can interact, but which they
nevertheless might know about. cf. > WHAT IS A GRUE?
Adam